![]() By the same token, it's a better choice for DMs who are new to Dungeons & Dragons. The Warlock hook is better when dealing with a group of new players, as they don't have to be burdened with remembering specific curses and keeping track of information, while they are still getting to grips with the rules. Madryck lays out the premise of the adventure ahead of time, telling the players that his archfey patron has gone silent, and he needs them to enter the Feywild to find out what's going on, with the promise of a reward for their efforts. The Warlock adventure hook is a simpler option, where the players are drawn to the Witchlight Carnival by a Warlock, named Madryck Roslof. This route is better for more experienced groups that want to try something different, as the missing aspects of their personality (such as losing the ability to keep a secret) opens up all kinds of interesting and funny roleplaying opportunities. The players also don't have as much information in the Lost Things hook, which means they have to engage more with the NPCs and do some sleuthing to learn what is going on. This route involves a bit more bookkeeping on the part of the DM, as they have to keep track of where everything is. The Lost Things hook has a premise that resembles the item distribution in Curse of Strahd, as the DM can randomly determine where the special items are hidden. Should the player find the item, then the piece of their personality is restored. ![]() The item was then taken to the Feywild and transformed into a magical object. The setup is that they lost an item while at the carnival (or had it stolen), which resulted in a part of their personality being taken away. The Lost Things adventure hook involves the players having visited the Witchlight Carnival during its previous visit.
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